Crisis Response – Slow Motion Headshots (Marksman, Shotgun and Pistol)

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A new version of the Crisis Response demo came out today and I’ve been having quite a lot of fun with the slow motion mechanic.

Crisis Response IndieDb page (demo download is available on this page)

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slow motion slo mo blood

Nguồn: https://campaignforcivilrights.org/

Xem thêm bài viết khác: https://campaignforcivilrights.org/game/

50 COMMENTS

  1. ever tought i would say this for something gore related but that was beatiful..damn, i feel like a psychopath for saying that hose death rattle noises are a nice touch, very realistic hen i started following this game 6 years ago i had no idea what it would become but im so glad i got one of my favorite content creators to see its potential as much as i did all those years ago (:

  2. I first saw this looking at leaden sky vids and I saw these and prayed that it had gore and when I saw someone get shot in the face with a 12 gauge I couldn't be more happy

  3. This looks really good! But one thing.. i get it, its not done so they know this issue but the blood puffs on impact don't go anywhere! All the other blood already clearly goes somewhere so this feels really annoying

  4. its fuckin mad, cant believe such physics and blood mechanics could be implemented in a game, partly bc no big companies ever pay this much attention into the gore on their "high end" games, its simply amazing what you can do.

  5. Holy shit, I haven't checked the game in a while. It's still really fun just emptying a shotgun into a corpse's face until it's unrecognizable

  6. So brutal! It's awesome!
    Also, have you seen this game? https://www.youtube.com/watch?v=0rBFSkJELuw It's from the devs of Chivalry Medieval Warfare. Looks pretty gory and I think you can slice people in half vertically

  7. Never tought i would say this for something gore related but that was beatiful..damn, i feel like a psychopath for saying that.

  8. It's nice to see that the bullets are traveling faster than the blood and particles would, seeing as bullets on average fly at the speed of sound or faster.

  9. I honestly think some bullets have too much penetration. I would expect a pistol bullet to be able to go through about 2 people, but i don't think something like birdshot out of a shotgun would go through 2 people.

  10. Why cant big developers invest that amount of time in a decent gore system (I played that game for 2 hours now, its awesome)?
    Instead we get shit like Ghost Recond Wildlands. Shoot a dude, have some hit decals, have some blood decals, you turn around, shoot another enemy, turn back around and the corpse and the blood is gone…….in 20fucking17……..

  11. Hey, i recently found your channel and really like it. 🙂 I have a suggestion for a gore review: "Paint the Town Red", it uses a voxel based damage system – an interesting approach i think.

  12. when i started following this game 6 years ago i had no idea what it would become but im so glad i got one of my favorite content creators to see its potential as much as i did all those years ago (:

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