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Singletons are very useful. Whether you are building a simple or a complex game, you’ll eventually create some kind of a manager game object. Scripts residing inside the manager game object are scene independent – it would be a waste to add special code for handling ads, google play games, music,… into each scene individually! That’s where singletons come to help you!
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when you explained it that became simple its like "if there is no copy(instance)in another scene do not destroy when you load but if there is already a copy(not null) of that object then destroy all the other copies so that only one copy is used forever.."
NOW I NOW IT. We actually just make an static instance of the class so that when we access the property we no need to make an object Omg it just so simple FUIVE.
Thank you🙏
Increase the playback speed to 1.25. it becomes normal.
Awesome video, however I can't seem to get this to work for my game. I have multiple elements which I need to transfer between scenes. With this method I can't get it to work with for instance player health, UI, Inventory etc. Any idea how I could possibly get this to work? Would be much appreciated!
So, after a year, I can finally say that I get it
14:45 correct me if I'm wrong but wouldn't it also lead to a memory leak?
Thanks, finally got it
Hey mate, thanks for such cool tutorial. Just out of curiosity, what font are you using inside your Visual Studio? looks freaking hot
Very cool video. It makes me feel I understand all the subtleties of Singletons, which I doubt nevertheless …
I'll try to apply it right away.
Thank you.
This was very helpful thank you! Appreciate your demonstration as well!
Really nice. Exactly what I was looking for.
I get NullReferenceException: Object reference not set to an instance of an object
Could you explain the difference (advantages) between your implementation vs what's given in the unity forums: http://wiki.unity3d.com/index.php/Singleton
Awesome tutorial! Thank you very much, it'll really help in my first project!
speed the video to 1.25, and it will be okay
thank you
Very detailed explanation, thank you.
Thanks bromigo, you brought me a step closer to finishing my first game :3
How can i do this with an input field? 😀 I have an input field in scene 1 and in scene 2 i have the text field i need to show from the input in scene 1. Thank you 😀
thank you as always very clear and understandable
Beautiful video, exactly how C# code should be explained, thoroughly and carefully!
You did an amazing job sir, thank you for this.
NIce
Thank you!
Thank you for this. Such an important concept
Hi, thank you for your tutorials and I have a question about singleton. If I want to set a time selection in my game, in the first scene, I have three buttons which say "1 minute", "2 minutes", "3 minutes", and in the second scene, I have three corresponding countdown game objects. I tried your method but the three texts always show together, and my button controls nothing. Any suggestions will be appreciated. Thank you very much.
Wonderful explanation. Thank you so much.
Great tutorial. THANKS)
what is a cookie cutter? nice tut
So sexy
Plss help anyone
I have a doubt dude how to use a script as a singleton from that I can use that scene to load once in the whole application for multiple scenes
You have a great way of explaining everything! Cheers!
Very well made tutorial, thank you 🙂
learned quite a bit. Thanks!
Hey! Great video..
I've got a solution by which we can have just a script which can make many script a singleton. Like having 2 or more managers(HAVING INDEPENDENT MANAGERS [SAVE MANAGER, BATTLE MANAGER ETC])
Thank you very much, finally I've found explanation why need to Destroy for singleton.
Very good tutorial.
Thanks mate
Thanks for the analogies mate, it makes understanding programming concepts so much more easier.
Awesome explanation!. such a sexy voice lol.
Yeah gonna take some time for me to fully understand the instance thing. To me it almost sound like setting Instance to it self.